New reports suggest strong growth for global Family/Indoor Entertainment Centres market

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Family entertainment centers, or FECs, are miniature indoor or outdoor amusement parks that offer a wide variety of entertainment for all ages. Bowling alleys, miniature golf courses, museums, water parks and zoos are some of the many FECs that have endured for decades. Indoor centers mainly range from 10,000 to 200,000 square feet in size.
Accoding to areas, The USA., Europe, and Japan will still maintain their leading position, mainly because of higher income levels. The industry has experienced the a long history. The company has a high reputation with enough capital and technology, such as Dave & Buster’s, CEC Entertainment, Round One Entertainment, Timezone, Main Event Entertainment, etc.
According to applications, Family/Indoor Entertainment Centres is used in Multi-attraction Indoor Centers, Outdoor Fun Centers. In 2017, Family/Indoor Entertainment Centres for Multi-attraction Indoor Centers occupied more than 88.39% of total amount.

According to this study, over the next five years the Family/Indoor Entertainment Centres market will register a 10.5% CAGR in terms of revenue, the global market size will reach US$ 17500 million by 2024, from US$ 10600 million in 2019. In particular, this report presents the global revenue market share of key companies in Family/Indoor Entertainment Centres business, shared in Chapter 3.

This report presents a comprehensive overview, market shares and growth opportunities of Family/Indoor Entertainment Centres market by product type, application, key companies and key regions.

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This study considers the Family/Indoor Entertainment Centres value generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019 in Section 2.3; and forecast to 2024 in section 10.7.
Arcade Studios
VR Gaming Zones
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 10.8.
Below 5000 Sq Feet
5,001 to 10,000 Sq Feet
10,001 to 20,000 Sq Feet
20,001 to 40,000 Sq Feet
Above 40,000 Sq Feet

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
United States
Southeast Asia
Middle East & Africa
South Africa
GCC Countries

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The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Dave & Buster’s
CEC Entertainment
Main Event Entertainment
Legoland Discovery Center
Landmark Leisure
Round One Entertainment
America’s Incredible Pizza Company
Scene 75 Entertainment Centers
Smaash Entertainment
Lucky Strike
Toy Town

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
To study and analyze the global Family/Indoor Entertainment Centres market size by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Family/Indoor Entertainment Centres market by identifying its various subsegments.
Focuses on the key global Family/Indoor Entertainment Centres players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Family/Indoor Entertainment Centres with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of Family/Indoor Entertainment Centres submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

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