Traditional military virtual training is mainly flight simulators with training missions including how to fly in battle, how to recover in an emergency, how to coordinate air support with ground operations, etc. Nowadays the virtual reality technology is gradually used in the military virtual training. In virtual reality military training, a computer-generated environment simulates reality by means of interactive devices that send and receive information and are worn as goggles, headsets, gloves, or body suits. They are more cost savings.
Scope of the Report:
Factors, such as complexity of simulator systems, lack of interoperability, concerns with simulation training, and difficulty for manufacturers to keep pace with the growing simulation industry may inhibit the growth of the military simulation and training market. The US military has been using virtual reality for training purposes since at least 2012 with proprietary hardware and software. Examples of simulations currently used include flight simulations, battlefield simulations, and medic training. These simulations help soldiers train for dangerous settings in a more cost effective manner than traditional approaches.
COTS game modifications become a cost effective alternative to normal training. With this digital training soldiers learn important lessons and do get more responsible, which might save lives in the future. There is a shift in the type of military simulation. Nowadays behavioral activities and interaction between humans and virtual characters is much more important than it used to be. Military simulators are further refined in the future. The use of virtual reality in simulation has just begun and it can expect much more of this in the military field.We forecast that the AGAR of virtual reality for Military will be 37% in the 2016E-2021F and the market size will be 944 million USD in 2021.
The global Military Virtual Training market is valued at 9930 million USD in 2018 and is expected to reach 11300 million USD by the end of 2024, growing at a CAGR of 2.2% between 2019 and 2024.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Military Virtual Training.
Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.
This report studies the Military Virtual Training market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Military Virtual Training market by product type and applications/end industries.
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Market Segment by Manufacturers, this report covers
L-3 Link Simulation and Training
Virtual Reality Media
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Traditional Military Virtual Training
Virtual Reality Based Military Training
Market Segment by Applications, can be divided into
Medic Training (battlefield)
Virtual Boot Camp