In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.
Scope of the Report:
First, for industry structure analysis, the In-flight Entertainment (IFE) industry is relatively concentrated. Most of these manufacturers are large multinational corporations. The top five producers account for about 57 % of the revenue market. Regionally, North America is the biggest market in terms of revenue, also the leader in the whole In-flight Entertainment (IFE) industry.
Second, the revenue of In-flight Entertainment (IFE) decreased from 1989.8 million USD in 2013 to 3649 million USD in 2017 with an average growth rate of 16.37%.
Third, North America occupied 30.22% of the revenue market in 2017. It is followed by Asia-Pacific and Europe, which respectively account for around 27.25% and 26.97% of the global total industry.
The worldwide market for In-flight Entertainment (IFE) is expected to grow at a CAGR of roughly 13.7% over the next five years, will reach 7890 million US$ in 2024, from 3650 million US$ in 2019, according to a new Research study.
This report focuses on the In-flight Entertainment (IFE) in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
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Market Segment by Manufacturers, this report covers
Global Eagle Entertainment
Panasonic Avionics Corporation
Lufthansa Systems GmbH & Co. Kg
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
IFE Connectivity & Communication
Market Segment by Applications, can be divided into
Narrow Body Aircraft
Wide Body Aircraft
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe In-flight Entertainment (IFE) product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of In-flight Entertainment (IFE), with price, sales, revenue and global market share of In-flight Entertainment (IFE) in 2017 and 2018.
Chapter 3, the In-flight Entertainment (IFE) competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the In-flight Entertainment (IFE) breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2014 to 2019.
Chapter 5, 6, 7, 8 and 9, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2014 to 2019.
Chapter 10 and 11, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2014 to 2019.
Chapter 12, In-flight Entertainment (IFE) market forecast, by regions, type and application, with sales and revenue, from 2019 to 2024.
Chapter 13, 14 and 15, to describe In-flight Entertainment (IFE) sales channel, distributors, customers, research findings and conclusion, appendix and data source.